
Prince Yellow
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Posted - 2005.01.15 00:34:00 -
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Originally by: Tadius Rhain
Originally by: Toran Mehtar 1. Skill point gain is faster than ever for players. No such thing as advanced learning skills when I started.
2. Directly comparing skill point totals is irrelevant. It takes five times as long to train a skill from level 4 to 5 as it does from 0 to 4, yet usually only makes you 5% better. This is what CCP put in place originally to counter the 'problem' you are pointing out, and it works fine.
3. I didn't play for 10 months to get where I am now. I played for 10 months because I enjoyed it. If new players don't enjoy it regardless of how many skill points they have, then it's not the game for them.
Well said. At least, that's the way the game should be.
I do have a small comment to add to your second point, though: Some skills require level 5 of another skill. This is becoming more common with new skills introduced to the game.
Also, the number of cross-professional skills is increasing. For example, new mining equipment requires skills related to refining. Example - Weapons specialisation. Am I the only one that can imagine insane combat advantages at tech level 4 and corresponding huge skill requirements?
Each time a skill is introduced that has a prerequisite skill at level 5 OR a cross-professional skill, it takes considerably longer for a new player to peak in a single profession. And it reduces the strength of the argument you pose in your second point.
Tadius is right. Being a newbie myself I can tell you I WILL NEVER be able to catch up to ANY of you vets. The people who say "skill isn't the be all, end all" I'm sorry but your just flat wrong, and you can't relate to the problem. Plain and simple this game is designed around skill and the different combos of skill levels. The thing that makes Eve different from any game is it factors in REAL LIFE ACCOUNT AGE (just log-in change skills) and not REAL LIFE TIME INVESTED (power gaming)! I can sit here and play Eve 16 hours a day [not that I ever would or have] but I still won't EVER catch up in skill points. Isk doesn't mean **** in this game, that isn't the problem. The problem is this game totally ignores in-game time invested. Take ANY MMO(RPG) the more you play the better your character is, it makes sense.
Solution is very simple, CAP THE STUPID SKILL POINTS FOR A CHARACTER! People running around with the limit of 32 mil points [highest clone] is retarded!
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